I still can't quite see all the "hell" that allegedly "broke loose". Nor the headset becoming any less bulkier than the venerable VFX1 - a sizeable box strapped in front of your face is still a box, and a pair of ear-enveloping headphones is still a pair of headphones. It may have gotten lighter, dunno about that. At any rate, at $600 it will never be anything but niche - and before anyone mentions those other "cheaper options", one should consider why most people would want one of these: no, it's not to view 3D 360 panoramas, otherwise the old ViewMaster would still be around. It's to play games, and right now I can only see the Oculus available for that - hence the price problem. Any potential price reductions will have to materialize first before I'll consider their impact - so far, VR gaming is simply not mainstream-level cheap, and I have my doubts about it getting much closer to that goal any time soon.
PS - regarding the "low poly" objection: FFS, what exactly have these people been trialing, the state-of-the-art Wolfenstein 3D engine form 1992?!? How many million tris can you possibly need for a bunch of walls and pipes?!?