@Tom 15
>No one uses lean anyway... they could easily incorporate lean into consoles if they wanted to.
Would be nice to have the choice,
>I've never played a good game of COD4 with more than 8 or so per team. People only play more players to XP whore.
I would say that you can have very good games with 40 or more people (I have on the previous versions to this; CoD:WaW) on many occasions and, again, it would be nice to choose, rather than such an arbitary limit being imposed.
>Whilst no LAN is slightly annoying,
Umm ok.... see my last response
>it is true that 90% of LAN games are using pirated copies.
I would challenge that since it's certainly not the case in my experience. The few occasions when someone at a LAN I have been to has not had the game someone would lend them their disk for that session only.
It is also a very good way of advertising games to those people that may not have bought them, or wanted to try them before buying.
In the past some games would allow many copies to be played from one master disk on a network, I'm sure it got many more copies of the game sold than enforcing the need for a disk in each computer.
>if you have real copies there's no reason it won't seem like an authentic LAN?
The only way that people can play this game at a LAN is for there to be an internet connection so that everyone can get authenticated on an internet machine. For a LAN of, say, 50 people sharing a 2Mb connection it means everyone will be running very slowly.
It also means that the publisher can start charging for access to internet servers.
ttfn
PH - cos she like bending over and taking it as well.