Reply to post: Re: Lack of decent content.

As sales slide, virtual reality fans look to a bright, untethered future

defiler

Re: Lack of decent content.

It ran on an Amiga. It was 25 years ago.

As someone who had a shot of one of the old Virtuality headsets (and even the venerable Virtual Boy), I can testify that they've come on leaps and bounds since then.

They're not perfect, not by a long shot. They're much, much better than they were then, though. For simulators they're great. My Vive struggles a bit on some things, though. Could use something with more poke than an R9-380. And therein lies the problem. To get something convincingly detailed and smooth takes a fair bit of poke, and that takes a fair bit of money. That's what'll keep VR in a niche corner, in my opinion.

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