Another 1980s game it should try
>"save early, safe often",
Or in the case of Rogue and its permadeath saves take many NetBSD VM snapshots. Yes I cheated and even then it wasn't trivial to beat and required some trial and error on my part too. Those mobs in the bottom few levels are best avoided at all costs. When an AI can consistently beat that game then I will be seriously impressed (one of the first games with procedurally generated levels).