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One UI to end gropes: Samsung facelift crowns your thumb the king

Charlie Clark Silver badge

As hard as I try, I cannot make myself think of Material Design as "getting things right".

I suspect you're just being snarky. If you compare apps before and after Material I think you'll find more recent ones are more consistent. Material Design, of course, builds on classic UX patterns but also incorporates lessons learned fom IOS and, yes, Windows Phone. Which is one of the reasons why the various platforms are increasingly interchangeable.

To summarise: I think that Material Design provides a coherent metaphor for design elements that recognises the importance of visual effects but subordinates them to functionality. Eg., the darkening around a screen press: the effect reinforces the action and is thus meaningul. I don't think this is particularly revolutionary or magical, just well applied, well documented and it provided a useable toolbox for developers.

Right enough of the whalesong guff, I've off to shoot some kittens!

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