@AC
Actually, in impacts everyone.
They have made key components (trade) inextricably linked to their servers. That means that the servers must be up to play the game.
It also means that latency to servers is likely to impact the experience.
Now, this is made more relevant as the game was crowd-funded because Frontier couldn't find a publisher to back them, which means that they just don't have the same resources of the big players to operate and run servers. The can do that - of course - but the questions are around how well they will work, how widely distributed they will be, how stable they will be and how far into the future they will be operational.
What this means is that Frontier have to figure out a way to cover the costs of running the servers. They already have microtransactions for cosmetic items - paint jobs - but what if that doesn't bring in enough revenue? What then?
Remember Diablo 3. That required an online connection and they helpfully setup a 'real money' auction house that, conveniently allows Blizzard to take a slice. That was billed as purely optional but what people feared from the start was EXACTLY what happened - drop rates were abysmal.
What that ended up doing was not only funneling more people to the auction house but driving up prices for players (and revenues for Blizzard).
So, forcing people online can have massive implications for the way a game works.
Be naive if you want but please don't go around pretending that just because you are fine with a decision, that other are too.
I think the backlash serves to show just how many people this is putting offside.