back to article It's official: Users navigate flat UI designs 22 per cent slower

The mania for "flat" user interfaces is costing publishers and ecommerce sites billions in lost revenue. A "flat" design removes the distinction between navigation controls and content. Historically, navigation controls such as buttons were shaded, or given 3D relief, to distinguish them from the application or web page's …

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  1. m0rt

    "Official"

    "based on 71 users. "

    "Billions in lost revenue"

    Core blimey. Thank goodness for the experts to right our wrong paths, eh, peeps?

    Personally, I blame Micro...hangon. It works here. So it isn't funny.

    1. DaLo

      UX testing can be performed on 71 users and give very good correlation.

      It depends on the tests, the question/task set etc and the diversity of the pool of users (e.g. you couldn't ask 100 people in a pensioner home to carry out a task and think it applies to the whole population). This is very different from a statistical survey based upon opinion.

      UX testing with a pool of just 5 users can provide sufficient result for your own apps to be clear about consensus if you have a clear problem you are trying to address. It may not suffice for a general subjective or opinion based question about your website or app.

      Heatmap testing general requires around 40~50 participants.

      1. m0rt

        Yes. But Billions in lost revenue?

        Heatmap testing in a pool for a specific UI, fine. But then to extrapolate that across the, well the entire world using public with a claim of billions in lost revenue?

        Sorry, I don't buy that. And being attributed to purely the aethetics and not the layout, information flow, and the segment of population etc. Not for something claimed this high.

        If someone had said that 'KDE users more productive than Gnome' there would be a massive outcry at, well lots of things.

        But hey. This is the new world APP rapid design, 'fail forward' and all those wonderful terms that mean half arsed conclusions are used to make grandiose decisions.

        1. m0rt

          Gah - aethetics = aesthetics.

          Anyway, on an 'ire roll' now so lets see where this goes...

          If companies, who directly don't lose the billions by inserting a lovely 3d glow around their pop-up 'Hey - subscribe to our newsletter because we ROCK' as soon as you go to their web-app, really were concerned about lost productivity - I wonder how many billions, nay, Trillions, are lost daily because of 'Hey - your call is important to us, please stay on the line so we can bounce you around the globe a few times, in a phone version of a text adventure game!'

          1. m0rt

            Man, I love being a commentard.

            It is like free therapy. :)

            1. cd

              If it's free then you are the product.

          2. Teiwaz

            line up the complaints

            'Hey - your call is important to us, please stay on the line so we can bounce you around the globe a few times, in a phone version of a text adventure game!'

            Personally I've found those sorts of shenanigans more common on complaints and other 'information lines'

            - If there was an actual number for 'I want to give company X some money' you can be damn sure the only bouncing will be minimal to filter out the 'Buzby callers'

            1. Dr Abner Mality

              Re: line up the complaints

              "Your business is unimportant to us. Please stay on the line and your call will be ignored in the order it was received."

        2. JLV

          >Yes. But Billions in lost revenue?

          I am really not sure what your point is. For example, Google/Alphabet reports ~$25B USD revenue per quarter. I'll use that rather than some breathless "size of Web economy" stat. Halving that, to remove non-web Google stuff, then taking the remainder as a rough proxy for the order of magnitude of the web economy*, if there is a 22% loss in navigational efficiency on web pages due to flat design, then yes, revenue on things like ad-clicking or purchasing may very well drop in the billions.

          Assuming of course the 22% drop is real and not just something to sell more Nielsen services.

          There is a difference between calling BS on some made up marketing numbers and just being cantankerous for no particular reason. The UI-expertise commentards already called you out on your dismissal due to methodology and sample size. I am calling you out for not realizing that "1-2% of very big numbers in the triple digits range of $ billions" may very well equate to "billions in lost revenue".

          >This is the new world APP rapid design, 'fail forward' and all those wonderful terms that mean half arsed conclusions are used to make grandiose decisions.

          Glibness <> insight.

          * Assume Google has 5-10% market share of web revenues: $24B * .5 (a hypothetical share of their web vs non-web revenue) * 4 (quarters) * 10 (the inverse of their market share if at 10%) => $480B/year.

          1%, not 22%, of 480B$ is already $4.8B.

          1. m0rt

            Ok - so lets see how these figures transfer:

            "if there is a 22% loss in navigational efficiency" - which comes down to time taken to perform various tasks. This doesn't say this results in a task not being completed. Just taking longer. So even if we then pick another figure out of the air -

            "then yes, revenue on things like ad-clicking or purchasing may very well drop in the billions." How? It may, but equally you can say it may not. So we are no clearer. Or rather, I don't think we are.

            "There is a difference between calling BS on some made up marketing numbers and just being cantankerous for no particular reason. The UI-expertise commentards already called you out on your dismissal due to methodology and sample size."

            You think they did, but my comment was based on the leap between this study of 71 users then being extrapolated to a comment referring to billions. Not that you can't get any meaning stats on a UI from 71 users. UI expert I am not, but I *do* know you can design a good UI without and with 3d indicators. So throwing a figure of 22% navigational effiency change based on using 3d or not, I am sorry, but I find it very hard to believe you can then say Flat UI is results in lost billions. This is not a scientific methodology. A flat UI vs a 3d UI - these are VERY large areas. To start talking about Metro and OS design based on this study is a little disingenious. I feel.

            "Glibness <> insight." True. Forgive my glibness. However, there is a trend to make sweeping statements based on 'marketing style evidence'. I think this is one of them. Admittedly, this is my thought process. Others will disagree.

            Overall what we are talking about, potentially, is just being clear on what is and isn't a link on a web page. What is and isn't clickable on an app. This *can* be done with 3d, but equally can be done in a flat way.

            Edit: Something bugging me. You put: "1-2% of very big numbers in the triple digits range of $ billions" may very well equate to "billions in lost revenue", which looks like a quote but I am struggling to see where that quote came from? Trying to work out how 1% came into this.

            1. m0rt

              Edit - missed the edit window but the actual study goes on to say this:

              "These findings also confirm that flat or flat-ish designs can work better in certain conditions than others. "

              "Notice that those characteristics are also just good, basic UX design best practice: visual simplicity, external consistency, clear visual hierarchy, and contrast. In general, if you have an experienced UX team that cares about user research, you’ll do better with a flat design than other product teams that don’t. If your designs are already strong, any potential weakness introduced by flat design will be mitigated. If you’re conducting regular user research, any mistakes you make in implementing a flat UI will be identified and corrected."

              So what we are now showing is that actually, this isn't a Flat vs 3D simple study. Which means that the Reg article we are discussing, is slanted differently to the conclusions actually put forward by the NN Group.

            2. JLV

              Well, you're not wrong on doubting marketing numbers in general. But given the magnitude of the web economy, even small effects can add up dramatically. So, in this instance, I'd give it somewhat the benefit of the doubt.

              Keep in mind: a huge web metric is a user abandoning at a landing page for whatever reason - this is something a pretty, but inefficient, UI could easily worsen even while it made all the deciders salivate. (think no further than Windows' 8 UI for example).

              Honestly, I'd be more doubtful of the 22% efficiency loss claim. That's a big number, pretty easy to game and likely to motivate much spending on remedies and white paper purchases. On the other hand Nielsen lives and dies by its reputation for truthfulness.

              If you're aware you're being glib, just as I am aware I am BS-ing some back-of-envelope numbers out of thin air, then, yes, we are on the same wavelength.

              1. Richocet

                In terms of the time lost, 22% isn't high. I've just completed some UX testing like this, and found issues where people take 2-4 times longer to complete tasks in areas of the site with bad labeling. That is 200%-400% longer.

                Every participant under 60 who I have tested with over the years is short of time, so taking longer to complete a task means they may not have time to do another task, and the risk of an interruption e.g. phone call, increases in proportion to the time taken. An interruption has a high chance of abandonment the task altogether.

                Within an organisation, a 22% reduction in employee efficiency while using a website such as the company intranet is very significant.

                Ad revenue comes from clicks and views, not how long each ad is visible to the user, so this will reduce advertising revenue.

                For any eCommerce website 22% more time consuming will translate in about the same loss of revenue, plus competitors are just a click away, so under performing sites can lose customers to competitors.

            3. Richocet

              This is a sound methodology. 71 users is hugely more than needed to come to a solid conclusion. There is not enough space to go into it all here, but UX Matters tackle the sample/validity question in "Studies for problem discovery" section of http://bit.ly/2wDVkrc

              User testing is not Marketing hocum. In my experience Marketing managers can get angry when they receive the results of user testing as it cramps their style, debunks assumptions, and creates a high and measurable bar for design quality where traditionally there was no accountability. If it was easy to manipulate, they would do that rather than get angry.

              On the other hand in my experience, devs more often claim that the methodology is invalid due to statistical sample size requirements. But this type of study is comparable to testing software for bugs. You don't need thousands of testers to find the major bugs. More than 3 is a waste of money because the extra bugs they find will be minimal.

              If you work in the web industry and think UX techniques are unreliable, you are missing out on an important tool to built quality UI.

        3. shawnfromnh

          God I hate KDE, it is an abomination to gui's everywhere. No icons on the desktop at all, who was the braniac that thought that was a great idea. I tried KDE for an hour and realized it was one of the most non intuitive interfaces I have ever used. Nothing was where I expected it if I could find it at all. Sure they got the bugs out of a lot of the programs that come with it but then the interface design itself became a bug of enormous complexity when gui's are supposed to simplify the OS for the users this monstrosity went the exact opposite direction. I think hiring a focus group of normal users would be the best money they could ever spend.

          1. P.B. Lecavalier

            RE: KDE

            Which version of KDE are you talking about? Past disappointments with an early version of very unstable KDE 4? Or disappointments with _any_ version of KDE 5 (or whatever they call it)? KDE 5 is one example of a flat-inspired design, with hard to distinguish monochrome icons (extremely stupid), and countless idiotic decisions. For some "traditional" features, you must now use the thing called "Activity", which I never figured out (it's easier to compile your own kernel, really, that says it all). I managed to stay on KDE 4, for the time being.

            Confused about KDE? Try GNOME 3! I gave it a try, and binned it relatively quickly. Eventually, the developers of GNOME decided that what makes a desktop UX as we commonly know it must be completely stripped from the gtk library, enforcing people to have a program looking like a phone app. Unsurprisingly, I heard that gtk does not have the following it used to have. There seems to be a convergence toward qt.

            Insanity just about everywhere.

      2. Aztekman

        A small number (71 ) of users can but often do not give good correlation.

        When using a small number, those tend to have similar demographics/attributes.

        Who were the testers?

        Were they Apple Users, Windows Users, Linux...?

        What were there ages?

        The article specifies that the finding are not real-life.

        "To get comparable, interpretable results from this experiment, we had to ask users to do very focused, short tasks on a single page. In real life, users don’t do tasks that way. They arrive to your site, and don’t know who you are or what you do. They navigate to pages, and don’t know for sure that they’ll find what they’re looking for there. They explore offerings and options."

        To call it official, is less than scientific or honest. It is more likely, the writer of the article is not a fan (more likely a hater) of the flat design.

      3. Tigra 07
        Pint

        RE: DaLo

        I just tested it on 1 user and got a 100% correlation

    2. Hollerithevo

      As a UX person as well as web dev

      I can tell you that 8 people are enough to test on. NNg were using more than one site. You don't get any more information by doubling to 16. I have been in the eye-tracking and testing labs and I have dealt with the data. Even my marketing colleagues freaked and spent ££££ on focus groups, to get exactly -- EXACTLY -- the same results.

      1. m0rt

        @ Hollerithevo Re: As a UX person as well as web dev

        Sorry - this story is presented as Flat UI means lost productivity vs 3d.

        I don't buy this. A well presented UI is a well presented UI with or without 3d effects. I am not descrying the fact you can test UI elements with a few users. I am arguing against the flat '3D means more £' rhetoric.

        1. Rob Gr

          Re: @ Hollerithevo As a UX person as well as web dev

          That was exactly my thought - based on the heat map illustration it looks like the same layout was tested with flat UI elements vs 3D elements. However, changing to a good modern design requires more than just changing a theme - it should use the placement and coloring to give the user cues which elements are active and which are passive.

          1. Bruce Ordway

            Re: @ Hollerithevo As a UX person as well as web dev

            "placement and coloring to give the user cues"

            Idiomatic... user demographics, type of device, etc...

            "design requires more than just changing a theme"

            Which translates into taking more time and consideration.

            I find most flat UIs to be lacking intuitiveness/feedback.

            I'm not exactly part of the "target audience" though... since I'm older and spend 99% of my time using desktops/laptops.

            "a good modern design"

            Isn't that an oxymoron?

            Good design tends to be timeless.

        2. enormous c word

          Re: @ Hollerithevo As a UX person as well as web dev

          Wrong! There needs to be a clear distinction between content and controls. As more and more apps have been skinned, now the Windows GUI makes content and controls indistinguishable and very web page has its own look'n'feel, the result is that usability conventions have been eroded away completely, and users have to *learn* the vagaries of every app/tool/application/web page. What a mess.

          I wish developers would understand I just want to use your f*****g tool, not gaze upon the magnificence of your lovingly crafted individual creative masterpiece.

          Windows 3.1 -> 2000 had very clear GUI guidelines and applications were MUCH easier to learn than pre-Windows DOS based apps. Of course MAC/GEM GUIs had their conventions, but the real difference could be perceived when PC users went from pure DOS Text-based applications to Windows with its standards and usability conventions.

      2. Anonymous Coward
        Anonymous Coward

        Re: As a UX person as well as web dev

        Of course you still need the focus group to choose the 8 representative test subjects. Unless you choose your 8 appropriately the results you obtain could be garbage.

    3. TheVogon

      "is costing publishers and e-commerce sites billions in lost revenue."

      Surely making them extra revenue? If you spend longer on a page you are more likely to view the product, see adverts, etc. etc

      1. Anonymous Coward
        Anonymous Coward

        You know how I can tell you didn't read the article?

      2. fredj

        When I am using a computer to get something done and get fouled up on a too clever UI the only extra anybody in the world gets from me is a few swear words. Can you put a value on that?

        I might add that any sort of an advert comes into the same category. Adverts are part of most user interfaces. Fine if you are shopping but if you are working they are n b u at all.

    4. Anonymous Coward
      Megaphone

      Isn't slower navigation BETTER for web site owners?

      More time with your eyes wandering around the page looking for that hidden 'NEXT' link the more time to see their ads, and maybe even click on one by mistake if it fools you into thinking it is page navigation!

      1. bombastic bob Silver badge
        Devil

        Re: Isn't slower navigation BETTER for web site owners?

        Slower is NOT better. FASTER is _ALWAYS_ better!

        Besides, the article clearly points out that eyeball focus went to things that weren't "productive", like looking longer at titles [maybe to recognize it as a title?] or buttons or other things that are NOT content, apparently to recognize them for what they are. You know, those thermal plots near the center of the page...

        So this "extra time on the page" is just inefficiency, and is NOT an indicator that your page is better, or more important, or more interesting. It's just HARDER TO READ when it's 2D FLATSO FLUGLY, vs Elegant 3D Skeuomorphic. (if you ask me, I want EFFICIENT design so I can get more done).

        As for the article itself:

        THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!

        It's ABOUT DAMN TIME that the TRUTH about this 2D vs 3D came out, and I have instinctively HATED the 2D FLATSO since it was excreted from the evil bowels of Redmond's "force the world to change" department. I particularly blame THIS person, though ti's possible that not ALL of it was her fault, directly. Sinofsky was merely a convenient scapegoat, and being male, easier to fire.

        1. JLV
          Trollface

          Re: Isn't slower navigation BETTER for web site owners?

          @BB

          While pondering usability why not read up on ALL CAPS vs normal case legibility and perception?

          1. bombastic bob Silver badge
            Trollface

            Re: Isn't slower navigation BETTER for web site owners?

            @JLV

            thanks for being in my fan club. *kisses*

          2. John Brown (no body) Silver badge

            Re: Isn't slower navigation BETTER for web site owners?

            "While pondering usability why not read up on ALL CAPS vs normal case legibility and perception?"

            Hey, even Bombastic Bob can be right once in a while!

            1. Anonymous Coward
              Anonymous Coward

              "Once upon a time, all UIs were flat"

              Did they really go with the '3D' look for buttons because of usability studies in the 80s? Or was it because they wanted to show off the computing/graphics power they had and make flat buttons look dated and backwards? I'll bet it was the latter. Apple seemed to be the only company that ever gave much credence to usability studies back then - if Microsoft paid attention to them back in the 80s and 90s they need their money back!

              Once everyone and everything had 3D buttons by 2000 or so, I guess Microsoft decided to be different and unfortunately for the rest of us Steve Jobs liked what he saw. He always liked simplicity, so I guess its not surprising, but too bad everyone else went that way too.

              Maybe it is like hem length, and everything that is old will become new again. The old flat buttons rule today, but maybe soon we'll see the 3D buttons return in a UI here and there as a way to stand apart from the crowd, and it will come back into fashion.

              1. david 12 Silver badge

                Re: "Once upon a time, all UIs were flat"

                The enormously successful Windows 95, with the distinct window frames, was the result of usability testing. Which was vindicated by it's enormous success and popularity.

                Steve Jobs famously didn't like the Win 95 UI, but he was hardly independent -- and even if he had been independent, examination of the Apple Mac OS UI indicates that, for him, it was more important to make the Mac screen 'look good', than it was to make the Mac screen 'work well'.

                The Mac was justifiably popular for putting a good representation of the Page up on the Screen. People who had the job of publishing Pages thought that was important. Win95 sacrificed page publishing for clarity: even the fonts were designed to be pixel aligned /on the screen/ for clarity, sacrificing print design.

                I was not a fan of Win95. There was a certain amount of general flakyness, demonstrated by the difficulty dong a first installation on a random generic PC. There was a reason for the Mac meme "it just works". But the UI was not one of the problems. The UI was provably superior to X-Windows and to the Mac, justifying the money spent on usability testing.

          3. Pompous Git Silver badge
            Trollface

            Re: Isn't slower navigation BETTER for web site owners?

            "While pondering usability why not read up on ALL CAPS vs normal case legibility and perception?"
            It could be worse JLV. BB could be using underlined lower case ;-)

        2. Anonymous Coward
          Anonymous Coward

          Re: Isn't slower navigation BETTER for web site owners?

          "Slower is NOT better. FASTER is _ALWAYS_ better!"

          That's what she never said.

          1. JLV
            Coat

            Re: Isn't slower navigation BETTER for web site owners?

            >That's what she never said.

            Sometimes, she's just happy the whole sorry thing is over with.

            My coat, yes.

      2. SylviaElse

        Re: Isn't slower navigation BETTER for web site owners?

        There's a general belief that people see what they eyes point to, but that's far from being true. Work on "inattentional blindness" shows that even seemingly obvious material is overlooked when it is not related to what a person is searching for. Advertisements that trick a user will just annoy them, and make it even more likely they'll simply abandon a site.

    5. Mark Honman

      Once upon a time UIs were all flat, then UX experts did some research and discovered that introducing 3D elements increased navigability. This must have been sometime around 1988.

      Not surprising that modern research agrees, as meatspace hardware changes terribly slowly.

      1. DJSpuddyLizard

        Once upon a time UIs were all flat, then UX experts did some research and discovered that introducing 3D elements increased navigability. This must have been sometime around 1988.

        Not surprising that modern research agrees, as meatspace hardware changes terribly slowly.

        Agreed. What happened here is certain companies (Apple, Microsoft, etc), pushed the "new, modern, 50% less fat!" flat GUIs so they could either (a) run it on cheaper hardware or (b) make it run faster on underpowered hardware. iOS changed to make it run faster. The abomination that was Metro in Windows 8 was so they could run it on phones barely more powerful than digital watches.

        The companies made the flat GUIs, then hired some brain-addled UX "experts" to convince us all that it was actually better not being able to figure out GUIs

        1. Updraft102

          "The abomination that was Metro in Windows 8 was so they could run it on phones barely more powerful than digital watches."

          Still more powerful, though, than the 286s and 386s that ran the skeuomorphic Windows 3.0 in 1990!

      2. Updraft102

        "UX experts did some research and discovered that introducing 3D elements increased navigability. This must have been sometime around 1988.

        Not surprising that modern research agrees, as meatspace hardware changes terribly slowly."

        And that's the entire thing neatly wrapped up with a bow.

        Proponents of flat design tell us that skeuomorphic design was needed back in the early days of PCs because people didn't know how to use them, and the physical resemblance to actual tangible objects helped them to grasp such a heady topic.

        Now, we're told, people have been using graphical computer interfaces for years, and they no longer need the "training wheels" of skeuomorphs.

        Human brains have been dealing with 3d objects in the real world for hundreds of thousands of years (assuming 'human' means 'H. sapiens'). Our ancestors also dealt with 3d objects for millions of years before that. Beings that can quickly recognize threats, useful objects, edible objects, etc., in this 3d visual world are at an advantage compared to those who take longer to do the same. Everything about our evolutionary legacy is about creating brains that are adept at identifying objects in that 3d context.

        Skeuomorphs are not training wheels for people who don't know that a box containing the word "Ok" means "Ok". It sounds dumb to put it like that, but that's essentially what the flat UIers are trying to tell us. Skeuomporphs are representations of UI elements using the native "design language" our minds have evolved to work well with over thousands or millions of years of living in a 3d world full of 3d objects. Of course we process things faster that way; that's not shocking or puzzling in any way. The shocking thing would be if, despite this evolutionary legacy, we were just as good at dealing with flat UI stuff that we've been evolving to use for four or five years (while continuing to spend all of our non-screen time in the 3d real world).

        Can we finally put this whole flat trend to bed and worry about what works rather than what is trendy and new?

      3. Bob Dole (tm)
        Holmes

        Blame the kids

        I blame the kids being hired into design studios.

        They ignore why decisions were made to make things the way they are, are too "busy" to do actual research and just go with what "looks cool".

        Obviously they are doomed to repeat the failures of us fathers...

    6. a_yank_lurker

      @mort - Bad UI design is a known killer. What the study is saying is much of the UI 'research' is not based on trying to understand how users actually interact with the site but on what looks cool to graphic artist. Good UI design should try accommodate both young eyes and geriatric eyes that do not work so well these days. This means fonts, font colors, background colors, visual clues, etc. need to carefully considered. Also throw in color blindness and other lifetime visual issues and many 'cool' UI designs are flatly idiotic because many will have trouble using the page.

      Too often in IT there is a tendency to ignore human biology like visual acuity, hands, etc. which limits the range of valid options for an effective interaction.

      1. Jamie Jones Silver badge
        Flame

        Too often in IT there is a tendency to ignore human biology like visual acuity, hands, etc. which limits the range of valid options for an effective interaction.

        Ahh, like websites that have a perfectly good scrolling system at their disposal, so they can provide a number of posts that users can scroll through with just the cursor keys, or a mouse wheel.

        And then they add a useless bit of bling that collapses longer posts, forcing your flow to be interrupted as you navigate to the "expand post" link.

        Or, believe it or not, some sites replace the perfectly good post time/date with an XXX mins/days ago mashup that is useless for any time longer than an hour. And even more crazy, if you disable this iavascript bling, instead of falling back to the old date format, it just shows the date. No time.

        So if you are reading a new topic, all posts have the same datestamp.

        had although many point this out, nothing changes.

        Crazy.

        El Reg should do an expose on these sites....

        1. m0rt

          Funnily enough, during the great El Reg re-design a few years ago, they asked for feedback. I made this very complaint at the time.

          They obviously listened to me, then deliberately ignored me. Which goes to show how this passive aggressive website/commentard relationship works...

        2. IT Poser

          Jamie Jones,

          Great job formatting your comment so that your point was obvious. I regret that I have but one upvote to give.

          1. Jamie Jones Silver badge
            Happy

            Re: Jamie Jones,

            Thanks! Haha, oh yeah!

            Errr, I mean "Yes, that was the intention" *cough*

            :-)

    7. Nick Z

      Re: based on 71 users

      Scientists usually need to replicate their studies to be sure of their findings.

      But what strikes me about this whole thing is that nobody did any such study, before flat design became popular.

      Some people and companies just said it was good to do. And the majority went along, as if this was God's truth. Nobody even bothered to check how this change affected software usability for people.

      I think this should be a lesson for the IT industry, not just about flat design, but about computer programming in general. Evidence-based programming is what the IT industry really needs.

      Because there are other examples in software development where some popular guy or a group of popular guys say that this or that is good to do. And a lot of people in the industry follow along and treat it as if it's some kind of religion.

      It's almost like people trained in Computer Science don't know much about science. Because they aren't using the scientific method and they aren't conducting scientific experiments the way true scientists usually do.

      1. Richard 12 Silver badge

        Re: based on 71 users

        The studies were done in the 80s.

        Faux-3D where clickable things look like they stick out of the screen and repond to a click by appearing to become depressed was the consensus opinion for "best UX" throughiut the 90s and 00s.

        Several different studies have shown "flat" to be less discoverable and slower to navigate.

        It's just that the design people have forgotten history. No doubt this will be "rediscovered" soon.

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