Re: False sense of achievement maxed out...
Actually, no. There is achievement here - by the game design team.
While I am not an EVE player, I tend to follow how rules change in major online games out of "scientific interest". If memory serves me right initially in EVE, the Titan class of warship was predominantly a logistics choice. It could warp in, create a gate and allow you to warp in your fleet. The necessity to protect your "gate builders" used to force a rather conservative strategy onto major fleet engagements making long term players and alliances accumulate massive amounts of inactive assets.
That is bad for a game (even as addictive as EVE). Sooner or later people get bored.
So the developer tweaked the rules. However, IMHO, they overtweaked them too much in the opposite direction to a point where a conflict between major powers is guaranteed to degenerate into a mutual self-assured destruction with no winner (also bad for the game in the long term).
In EVE today Titans can go into battle and can carry a nearly impossible to deflect weapon (one that can fire only once every 10 minutes). This has changed the doctrine and strategy and stats quite clearly show it. The losses of Titans vs other capital ships in this engagement is vastly disproportionate 7:1. One can think of this as "nuclear" vs "pre-nuclear" conflict. Both sides now have a doomsday device and are lobbing it at each other at the maximum rate they can.
In any case, the ones who win here are the games developers - several major powers with a large number of assets which were dormant for a while now need to rebuild. That means a lot more time clocked on EVE as well as money flowing into EVE's coffers.