Foolishly, I was expecting that there would actually be a slideshow here
Silly old me
Complimented on the cobwebs, skeletal remains and general stench of death in my flat the other day, I suddenly remembered it was Halloween this week, so here's another nostalgic slideshow to celebrate. This time it's a collection of 20 pant-cacking games, titles that raised the hair on the back of our necks or at least raised …
Maybe a date for each game would also be good. See when the most horrific of games was released.
As for games that should have been included. Personally I actually found some parts of the original DMC to be terrifying. Those mannequins in the first room gave me the heebies.
As for any other scary games? I think you got most of them, at least most of the ones I can remember.
The black poison headcrabs being the scariest. I read that during testing Valve found that subjects would freak when they heard the hissing rattle of a poison headcrab and turn all their attention towards hunting it down. They got so focussed they'd completely ignore anything else, even though a poison headcrab can't actually kill you on its own.
the reboot/remake Doom 3 had me seriously creeped out.... especially the bit where you can hear children crying in the walls, then laughter and whispered 'save me'
But if you're gonna give system shock 2 a mention, you may as well mention SS1 too
For the time, a definite "do I save here and resume in daylight? " kinda game
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See http://limbogame.org/ (winner of a 'Best Horror' award from IGN).
More about the audio here:
https://www.develop-online.net/features/1434/Heard-about-Limbo
("How easily the ‘nothingness’ – the ‘notional silence’ – could have been tromped on and thereby the intensity and involvement diminished.")
That's the thing with Resident Evil 1 - nothing happens and then you jump out of your skin and then you kill a dog and then some more nothing continues to happen.
Trying to find my way out of the alternative school in Silent Hill 1 - my god. Armed only with a torch and I can hear something shuffling about but I can't tell if it's down the corridor or up the stairs and I am absolutely bricking it; playing with a mate in the room, we both opted to switch it off, turn the light on and have a cup of tea. The claustrophobic fear that game generated was genuinely terrifying.
It helped if you'd had a smoke, of course.
Really, how could anyone be scared by that game, considering that an hour in, the repetitive boredom had already induced a semi-coma?
The Archvile in Doom2, now THAT gave us the definition of "pant-cacking". The alert sound made my skin crawl.
And no mention of the HORROR that was DukeNukem Forever?