So that what it does
I found this amulet, labeled "Amulet of the Neutron Bomb", I didn't know what it did. Now I do. Sorry....
World of Warcraft players in Europe experienced an unpleasant Sunday afternoon, after an "exploit" resulted in the death of every character in several cities. Within hours of the incident, the game's publisher Blizzard issued a statement declaring it an “exploit” that has “has ... been hotfixed, so it should not be repeatable …
Well similar in effect, if not in cause: http://en.wikipedia.org/wiki/Corrupted_Blood_incident
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"Curiously, the image of online gamers is being brought up by the US Republican party."
Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
What a great strategy: Let's find something that the majority of the country like and then alienate that part of the electorate.
Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
What a great strategy: Let's find something that the majority of the country like and then alienate that part of the electorate.
Liking gaming and liking MMOs are very different. Liking gaming and wanting a politician to spend hours a day on WoW are very different.
>Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
That was more or less the candidate's response:
"Apparently I'm in good company since there are 183 million other Americans who also enjoy online games."
It would be a gross over-generalisation on my part to suggest that Republican's would prefer people to play 'America's Army': "the Official U.S. Army Game (AA), provides young Americans with a virtual web-based environment in which they can explore Army career ..."
"Liking gaming and liking MMOs are very different. Liking gaming and wanting a politician to spend hours a day on WoW are very different."
However, anyone who games isn't going to sympathise or swallow the "Anyone who games is living in a fantasy world and unfit for government" line of attack that is being used.
And who says the politician spends hours a day doing it? Subscribing to WoW doesn't make one a hardcore addict, nor does it mean that it will be placed ahead of work.
All politicians are people and have interests outside of work. I don't see a problem with that interest being on-line gaming, no more than it would be if it was judo or going to the theatre - both of which could also be portrayed [by idiots] as immersive violence or living in a fantasy world.
Hell; at least she'll be having more social contact with the unwashed masses than most politicians both to. That makes it a step up from polo for a start, in my eyes.
"Yes, there are people for whom WoW is a life devouring issue but sure it isn't the game that's at fault, it's the person playing it. "
The game is designed to be a Skinner box and time sink. It's a statistical certainty that a % of people will play it detrimentally and its in Blizzard's interest that they do so. People who invest real time in their characters and in the service through continuous play are likely to keep subscribing. If people began to play in moderation, more casually, they might stop playing completely and cancel their sub - it's not like there is any shortage of more casual free to play games.
Technically Blizzard could easily implement features to moderate use. For example they could add time quotas so that players could not play more than 30 hours in a week (still a very generous amount). They could add features which encouraged people to play for sensible durations, e.g. maybe characters get some kind of "refreshed" modifier if players go 20 hours between plays, or "fatigued" modifiers if they spend more than 3 hours online.
It wouldn't stop people from playing for marathon stretches but it would push them towards moderation. But that wouldn't do their subscriber base much good which I think is the reason that such measures are unlikely to implemented, or if they were would be done in such a watered down way that their impact would be negligible (e.g. making it opt-in and toggleable).
Actually, they _did_ implement such a measure... but only for levelling content. Every 8 hours your character is left unplayed in an inn, you will gain double the XP from killing creatures for the next 5% of your level.
They were originally going to have a 'fatigued' status for your character, so that beyond a certain point, you would only gain 50% XP until you rested, but that caused such a fuss, they gave you 'rested' xp bonus, and then doubled the XP needed to gain each level, thus having the same net effect, but without the QQ.
Of course, the real hardcore spend all of their time at max level, and this does nothign to impact them..
"Actually, they _did_ implement such a measure... but only for levelling content. Every 8 hours your character is left unplayed in an inn, you will gain double the XP from killing creatures for the next 5% of your level."
I think that qualifies as watered down compared to what I was saying.
Isn't this the second time a virulent death has rained upon the realms?, I remember the first time there we two mains camps, the carebears and the griefers, the carebears tried their hardest to save their friends from certain death whilst the griefers ran around infecting anyone the could just for the sheer hell of it.
Someone found out how to kill everybody, which is (from what I understand) the entire point of such nonsense, and instead of being applauded by the very people who provided the interface to figure out how to kill everybody, they are vilified?
Gamers. Go figure. Do they really expect a game to last forever? Poor bastards.
Want a "forever game"? Play count-the-license-plate.
"Someone found out how to kill everybody, which is (from what I understand) the entire point of such nonsense"
Clearly then, you have made no attempts to understand it. Maybe you should spend at least 5 minutes trying to understand the hobby of such a large number of people, in the name of tolerance, understanding and sociology.
Even *I* know the off-side rule and the Five Pillars, and have no interest in either hobby. I find it helps me look like less of an ignorant, boorish A-hole to people that it matters to.
Well they do seem to murder a lot of people. And cut off a lot of limbs, etc. That's certainly producing something.
They are also a bit sensitive to criticim, but that's only to be expected when your prophet did a 'Rob Hubbard' and invented his own religeon as cover for being a pedophile....
Re: "instead of being applauded by the very people who provided the interface to figure out how to kill everybody, they are vilified"
Most exploits in online games circumvent the intended gameplay mechanics. If you're playing chess with someone at a club, and you arrange to have them paged during the game and then rearrange a few pieces to your advantage while your opponent is away, you've found an exploit of similar caliber to much of the cheating that takes place in online games.
(Disclaimer: I've not played WoW; but the cheating in DayZ lately has reached absurd levels: www.youtube.com/results?search_query=dayz+hackers )
My brother and I used to be avid players for quite a few years there. We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda.
On Star Trek Online and LOTR Online (our current MMOs of choice), we've seen quite a few players, many of whom, like us, defected from WoW, are now calling it "the MMO that lost its way." I wonder how many people bought the MoP expansion compared to say Wrath or Cataclysm. I'd be willing to bet the numbers are down on the previous two expansions.
Shame really. I have many fond memories of WoW, before the hipster idiots destroyed it by demanding all that pathetic panda shit.
"before the hipster idiots destroyed it by demanding all that pathetic panda shit."
Rather than pandering [hur-hur] to a tiny, temporary Western sub-culture, you don't think that maybe Blizzard did it to... y'know further open up the market in China et al, where a sizeable chunk of the world population lives?
Nah... nah, let's blame hipsters, because they have a well-known love for kung-fu panda bears.
"y'know further open up the market in China"
No. If it can involve pandas (or panda-like critters, no doubt) being killed, it would close the Chinese market, since depicting pandas being killed is illegal there. Guild Wars had to remove content (giant panda ranger pet) because of this.
Of course, the law in question may have been changed since then, but I suspect not.
"No. If it can involve pandas (or panda-like critters, no doubt) being killed, it would close the Chinese market."
No, it doesn't, I'm afraid. Plenty of people play there. Looking at Wiki (bad source, I know, but fukkit) the regional variations are based around replacing corpses with gravestones, filtering some language (like the words "freedom" and "passion" apparently), and a pay-model which is specifically designed to cater for those playing in internet cafes or shared PCs.
China/the Far East is big money, and although the giant panda people were always part of the Warcraft backstory, the expansion does seem to be aimed very much at appealing to Asian sensibilities and aesthetics.
"We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda"
Strange as it may seem, the new Panda expansion is turning out to be brilliantly done and a refreshing change from all that molten lava in the previous expansion.
"You'll be back!" mwhahaha
"My brother and I used to be avid players for quite a few years there. We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda."
Then I guess you know that Chen Stormstout, whose name appeared in a quest for the Horde in Vanilla was a Pandaren. And I guess you know that the Pandaren were supposed to be introduced in WotLK and was removed due to an issue with our Eastern friends (specifically that they could die, as mentioned previously).
One of the reason for the hemoraging subscriptions has been a content issue, specifically that they can't be bothered to fix problems in Beta.