Nice list
Some that I played a lot were Mortal Kombat, Terminator, Operation Wolf (which sucks the big one on the wii), Mad Dog McCree, and some helicopter simulator the name of which escapes me.
What do you remember about being twelve? I remember spending a whole summer wishing I could hang out with the cool kids but instead nicking stuff from Woolworths and ramming coin after coin into Dragon’s Lair and Defender. Seventeen? Sometimes I ponder my misspent youth playing pool in Sneaky Dee’s and ramming coin after coin …
Wow, this lot takes me back a bit.
Can't really complain about the list, but would like to have seen a few noteable mentions such as
Robotron - move in 8 directions with one stick, fire in 8 directions with the other - mental
Gauntlet - 4 player madness and stacks of fun
Space Harrier - moving seat platform goodness
There are others, but I think most oldies would recognise the above :)
Gauntlet, had many fun times with that on the Amiga. Okay it was probably Gauntlet 2 by then. On the Amiga you could plug in 4 joysticks using a parallel port adapter. I bought one for Ikari Warriors which wasn't wired right for Gauntlet, a bit of re-soldering later and it was.
Gauntlet was one of the first arcade games that I remember having speech.
Other games I remember well:
Q-Bert
Ghosts and Goblins
Moon Buggy
Scramble
Bombjack
Tron
Missile Command
Paperboy
KAA KAA KAA KAA!
I think Wizard of Wor had the same speech synth. Legendary stuff.
Memories like the ones in the article are why I built a videogame cabinet of my own. There is a thriving aftermarket is the control boards for these. Swap a couple connectors and you have an entirely different game AND don't have to fret over copyright issues with emulators like MAME
Ah, remeber some of these FAR too well. Sixth form it was battlezone and Defender - even have De3ender for Psion and enjoyed even round 200 - now onto Defendguin the Tux clone - still all good. Best memories were with Star Wars - repeatedly failing to plant the torpedo home - probably something to do with 4+ pints late at night in Student Union Bar...at least I *think* I got to firing the torpedo.....
Gauntlet II - I can still hear "warrior needs food badly" echoing in my head.
Rampage - giant gorilla for the win.
Operation Thunderbolt - me and a friend once spent £13 on a school day trip to Brighton completing this in the arcade rather than checking out the talent on the beaches. We never spoke again after the whole "who shot the hostage?" debacle at the end.
I can see why Time Crisis is on there. I'm still drawn to every Time Crisis machine I find.
I bought it on the Playstation too with the Gcon45, and set up a second controller to act as a pedal.
I've not seen a Time Crisis cabinet around in a while, but there is a Time Crisis II cabinet in the Bowling alley in Camberley.
I'm not long back from Butlins in Minehead, I know i saw Time Crisis 3 and 4 in the main arcade, but im pretty sure there was a 2 knocking about in one of the dodgy beachfront arcades.
We used to have a Time Crisis at the Laser Quest i worked at about 10 years ago, god knows how much of my pay packet went in that......
I'm a Time Crisis nutjob, personally - I love light gun games, and every time you think Sega, Taito or someone else are catching up, Namco release a new one that once again blows everything else out of the water. I love them so much I own every single one - I even bought a special gun so I can play the PS2 versions upscaled on my PS3.
I was quite astonished just last month to find an original deluxe edition Time Crisis machine hidden away on the top floor of an amusements in Blackpool, in the same room as deluxe editions of House of the Dead 1, Virtua Cop 2, and GUNBLADE! There's one no-one's mentioned. Gunblade absolutely ruled. (It's out on the Wii now - bloody faithful port, too.)
When I was a bairn - unfortunately not far enough back to play some of these - I played a lot of Daytona USA, Outrun, Terminator 2, Gunblade, X-Men, and Galaga. Actually, surprised Galaga/Galaxian didn't get a mention.
I loved Time Crisis, I've not been able to play it for bloody years either thanks to light guns not working on modern TVs. I'm at the point now of seriously considering buying the arcade machine off eBay and putting it in the garage....
The first TC is still the best IMHO as it focused on getting the fastest possible time, whereas the sequels became obsessed with score. Spamming headshots on the same flying body would rack up the points, but it wasn't the same as the pin-point accuracy needed to nail a boss just as he's diving out of cover to shave a few milliseconds off your time in TC1.
Oddly the PS1 version's clock was faster I think, I found it easy to get sub-10 minute completion times on the arcade machine with no practice (aside from familiarity with the PS1 version), yet on the PS1 itself to get a sub-11 minute time was really pushing it.
From what I've seen, modern light guns work like the Wii, using infra-red as reference points, which is a real shame as I find when the Wii remote is used as a list gun it is totally inaccurate and utterly fails to deliver the same accuracy that the old GunCons had.
As an old person I was in to pinball which was nudged out of the way by machines that took less space and needed far less maintenance.
For nostalgia I use Future Pinball http://www.futurepinball.com/ a free pinball simulator that others write tables for. There are some very welcome reminders of a mis-spent youth especially some of the German machines. There is a good mixture of machines to load in, some carefully recreated from old and some brand new, some are wonderful and some are shite.
The sound of the coin dropping in the slot is just the start , the rest of the evening can be easily lost.
And it's all free.
People around my age (43) just timed it right for video games, and home computers for that matter. I still remember my friends describing Space Invaders to me, after they discovered it at the local baths: "It's like pinball! All these monsters.. you shoot them its like pinball!". They were in a frenzy about it.
Pinball's not dead, the real machines are still around - aren't they ?
Spy Hunter was my addiction, and Jail Break. Both bloody hard when I was a kid playing in arcades/family pubs. In fact still hard compared to todays games. The only reason I can get a bit further on them these days is I can play as much as I like with MAME and not run out of pocket money.
Space Invaders had to be on list of course and Pac Man, but so should Donkey Kong! All classics.
...watching kids with some co-ordination play these behemoths. My own 10p would generally give me about 15 seconds of frustrated button-hammering and ultimate fail. Except Dig Dug, for which I had an uncanny affinity...
Never noticed before but isn't Ryu (is that his name? Tom-Cruise-looking bloke in white PJs in Street Fighter...) wearing red stilettos? All this time and I had no idea the game was about catty TVs...
I loved Star Wars but I seem to remember it was not that cheap. In fact I think one of the first machines to accept the new 20p and (in some arcades) was actually 50p a go way back in '83.
However for that outlay you didn't get the usual coin-added bleep - you got Mr. Hamill himself saying, "Red five, standing by!". <*Sigh*> Worra game!
What, no Gauntlet? The four-player coin guzzling classic from Atari was the biggest draw at our local Arcade pit, and consumed far more of my moolah than was healthy.
Other classics that used to part me from my cash were Atari's Marble Madness, Irem's R-Type (damn that was hard!) and Double Dragon (once you found the reverse-elbow move, the game was easy to beat)
Ooh, and Xybots... [drifts off into Arcade game reverie....]